多玩首页»战舰世界专区»WG承认0.7.2存在水中弹异常 将进行热修复

WG承认0.7.2存在水中弹异常 将进行热修复

[ 2018-03-15 11:06:06 网友评论3 来源:NGA 作者:38507547 进入官网]

  战舰世界0.7.2 水中弹核心异常

  亲爱的船长!

  自从版本0.7.2发布以来,我们收到了几条有关AP炮弹异常穿透水下核心区的消息。值得注意的是,核心区拥有良好装甲防护以及位于水下的船只这种情况出现的更加频繁。我们没有做出任何相关改动的计划,第一次对代码的检查也没有显示任何异常情况。然而,你们的持续反馈(甚至以视频的形式)以及对问题的详细分析也帮助我们识别出罪魁祸首。

  目前游戏中的确存在一个BUG,在某些情况下会导致更频繁的水中弹核心。这个bug几乎不会影响船只的整体战斗力,但在战斗中,当战舰将它们 的侧面暴露在AP弹下,这个bug导致的变化会体现出来。事实证明,这是由于我们在0.7.2更新中实施的对炮弹弹道和损伤的修正造成的,但由于这种情况非常特殊和罕见,在常规测试环节中我们并没有发现这个问题。

  我们已经准备好了一个目前正在测试中的解决方案,并会在下一次对服务器的重启过程中应用。

  我们对这个问题所造成的任何不愉快感到抱歉,并感谢你们提供的广泛反馈意见,这使得我们能够很快的发现并找到错误。

  最后,我们想说明的是,我们已经看到了许多关于这个BUG的积极评论。因为这个bug某种程度上可以使游戏更具活力,因为他能让玩家对某些船做出更多的核心区伤害。也就是说,改进船只伤害模型是我们的首要任务之一,我们正在准备一系列对此方面的调整。当然,不是一些随意的调整 ——换句话讲,这些调整将会被精密地测试,精心地实施,在此过程中我们一定会及时与你们分享最小的细节。、

  感谢你们的支持

  战舰世界开发组

  原文:

  0.7.2, underwater citadel hits.

  Dear captains!

  Since the release of patch 0.7.2 we received several messages regarding the underwater citadel penetrations by AP shells. Notably , the ships that have a well-protected and low-positioned citadels started receiving more. We did not plan any changes pertaining to this and the first checkups did not show anything out of the ordinary. However, your continued feedback, even in the video form, as well as detailed analysis of the issue, helped us identify the culprit.

  Currently there is an error, that does lead to increased number of underwater penetrations in several cases. It hardly affects the overall efficiency of the ships, but in those battles, where ships turn their broadside to the AP shell salvos, the changes can be felt. This turned out to be caused by the corrections to ballistics and damage that we implemented in the update 0.7.2, but due to its peculiar and rare nature it did not show itself in our regular testing.

  We have prepared a solution, which we are testing currently, and are going to apply during the coming server restart.

  We would like to apologize for any discomfort this might have caused and thank you for your extensive feedback, that allowed us to find the error quite quickly.

  In closing, we would like to note, that we’ve seen many positive comments about the effects of this error, as it arguably made the game more dynamic and allowed more citadel damage to be caused to several ships. That said, improving the ship damage model is one of our top priorities and we’re preparing a range of tweaks. Not some random tweaks either conversely, they will be extensively tested, mindfully implemented and we will be sure to share the smallest details with you once they are ready.

  Thank you for being with us!

  World of Warships Team


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